if not exist %PGE_PATH%\SDK md %PGE_PATH%\SDK %PGE_PATH%\SDK\include %PGE_PATH%\SDK\LIB %PGE_PATH%\SDK\DLL %PGE_PATH%\SDK\LIB\Debug %PGE_PATH%\SDK\LIB\Release %PGE_PATH%\SDK\DLL\Debug %PGE_PATH%\SDK\DLL\Release %PGE_PATH%\SDK\PSPLIB\Debug %PGE_PATH%\SDK\PSPLIB\Release

if exist RendererExportSymbol.h xcopy /a /d /y RendererExportSymbol.h %PGE_PATH%\SDK\include\
if exist PGERenderer.h xcopy /a /d /y PGERenderer.h %PGE_PATH%\SDK\include\
if exist CRenderer.h xcopy /a /d /y CRenderer.h %PGE_PATH%\SDK\include\
if exist RendererDefines.h xcopy /a /d /y RendererDefines.h %PGE_PATH%\SDK\include\
if exist CPSPDriver.h xcopy /a /d /y CPSPDriver.h %PGE_PATH%\SDK\include\
if exist CBmpLoader.h xcopy /a /d /y CBmpLoader.h %PGE_PATH%\SDK\include\
if exist IImageLoader.h xcopy /a /d /y IImageLoader.h %PGE_PATH%\SDK\include\



if exist %PGE_PATH%\debug\PGERenderer.lib xcopy /a /d /y %PGE_PATH%\debug\PGERenderer.lib %PGE_PATH%\SDK\LIB\Debug\

if exist %PGE_PATH%\release\PGERenderer.lib xcopy /a /d /y %PGE_PATH%\release\PGERenderer.lib %PGE_PATH%\SDK\LIB\Release\

if exist %PGE_PATH%\debug\PGERenderer.dll xcopy /a /d /y %PGE_PATH%\debug\PGERenderer.dll %PGE_PATH%\SDK\DLL\Debug\

if exist %PGE_PATH%\release\PGERenderer.dll xcopy /a /d /y %PGE_PATH%\release\PGERenderer.dll %PGE_PATH%\SDK\DLL\Release\

make rr
make clean